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Dungeonought
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Devlog
Back in Action!
June 28, 2024
by
Lord Booka
I am thrilled to announce that Dungeonought will be making its triumphant return soon! Despite the challenges I've faced, my passion for this project remains stronger than ever. As many of you know fr...
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Halted!
November 08, 2023
by
Lord Booka
This project has been halted (hopefully) temporary due to I got the unfortunate event on my hardware storage similar to this issue and this but as for me it is the internal HDD not the portable. This...
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First time multiplayer test
October 16, 2023
by
Lord Booka
This is a first time multiplayer test and the result is quite satisfy even though the desync issue is still frequently presented...
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Update to use Synty's models
October 15, 2023
by
Lord Booka
I just finished to replace the placeholder character models with the appropriated Synty's Low Poly assets. Also improve the Main Menu screen...
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Designed inventory UI + HUD and imported characters to an Editor
October 12, 2023
by
Lord Booka
The new progress to this period is 2 things: 1. I am currently designing the inventory UI which means the player character can equip with weapons and items, and also included basic HUD that at this ti...
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Found the new game title and removed some features
October 11, 2023
by
Lord Booka
I found a new title for Dun Jaab! 2.0 R3 (Working Title) and now it will be called: Dungeonought which is the combination of Dungeon + nought. All media materials have been updated to the new name as...
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A new journey to the deep underground has begun!
October 10, 2023
by
Lord Booka
H ello, fellow adventurers! Welcome to the first dev blog for Dungeonought , an ambitious third-person multiplayer dungeon-crawler game that's currently in its early stages of development. I am thrill...
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